Enter your optimization problem using standard math notation.
Maximize: 3x + 4y Subject to: x + y <= 10; 2x - y >= 5;
This tool uses the Simplex Algorithm to solve problems instantly.
You can use standard variable names like x, y, z or indexed names like x1, x2. Variable names are case-sensitive.
3x + 4y
x + y <= 10;
2x - y >= 5;
x = 3;
Note: Non-negativity constraints (x >= 0, y >= 0) are added automatically by the solver, so you don't need to type them unless you want to be explicit.
The "Simplex Iterations" panel shows the math step-by-step:
Linear Programming is a mathematical method used to determine the best possible outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear relationships. It is widely used in business, economics, and engineering for resource allocation.
<= constraints. They represent unused resources. (e.g., if Labor <= 100 and you use 90, Slack = 10).>= constraints. They represent the amount exceeding the minimum requirement.= or >= constraints to help the solver find a starting point. They must be zero in the final real solution.Computers cannot solve inequalities (<=). They can only solve algebraic equations (=). To use the Simplex method, we must convert the problem into Standard Form.
Used for <= constraints. It represents "unused resources".
Original: 2x + y <= 10 (Labor limit)
Standard: 2x + y + s1 = 10
If x=2, y=2, then 4+2=6. So s1=4 (4 hours of idle time).
Used for >= constraints. It represents "excess over minimum".
Original: x + y >= 20 (Minimum production)
Standard: x + y - e1 = 20
These are "mathematical crutches" added to = or >= constraints to help the computer find a valid starting point. They have a huge penalty cost (Big M) so the solver tries to get rid of them immediately.
Imagine you are in a pitch-black room filled with obstacles, and your goal is to find the highest point in the room (the optimal solution).
Real-world numbers (prices, costs, available hours) change constantly. The Sensitivity Report tells you how stable your solution is before you need to re-calculate everything.
This analyzes your profit margins or costs (e.g., "Profit per Unit").
This analyzes your resources (e.g., "Total Labor Hours").
Linear Programming is the "invisible engine" behind modern efficiency. It is used whenever you have limited resources and a clear goal.
Problem: Amazon or UPS delivering packages.
Goal: Minimize fuel cost & time.
Constraints: Truck capacity, driver hours, delivery windows.
Problem: A factory makes Phones and Tablets.
Goal: Maximize Profit.
Constraints: Available chips, screens, and assembly workers.
Problem: Creating cattle feed or metal alloys.
Goal: Minimize Cost.
Constraints: Must meet minimum nutritional (protein/vitamins) or chemical specifications.
Problem: Power plants generating electricity.
Goal: Minimize generation cost.
Constraints: Power demand, transmission line limits, green energy quotas.
If your problem breaks these rules, you cannot use standard Linear Programming.
LP assumes that if 1 unit costs \$10, then 10 units cost \$100.
Failure case: Bulk discounts. If buying 1000 units drops the price to \$8/unit, the relationship is non-linear. You need Non-Linear Programming (NLP).
LP assumes variables can be decimals. The solver might tell you to build 3.5 bridges or hire 10.2 people.
Failure case: If you need whole numbers (integers), you cannot just round the result (rounding can make the solution infeasible). You need Integer Linear Programming (ILP).
LP assumes constraints are fixed facts (e.g., "Demand is exactly 100").
Failure case: If demand fluctuates or stock prices are random, you need Stochastic Programming.
George Dantzig developed the Simplex Algorithm shortly after World War II to solve logistics planning problems for the US Air Force.
For decades, Simplex seemed unbeatable. However, in 1972, mathematicians Victor Klee and George Minty published a paper that shattered the assumption of perfection.
The search for a faster, "Polynomial Time" algorithm concluded at Bell Labs with Narendra Karmarkar.