|
Benefit
Cost Cellular |
Cellular
Automata |
Magnetic
Force |
Social
Force |
Queuing
Network |
Proposed |
Movement to goal |
Gain Score |
Min (gap, max speed) |
Positive and negative magnetic
force |
Intended velocity |
Weighted random choice |
Forward Force |
Repulsive
Effect |
Cost
Score |
Gap
or occupied cell |
Positive
and positive magnetic forces |
Interaction
forces |
Priority
rule (FIFO) |
Two
repulsive forces |
Value of the variables |
Arbitrary score |
Binary |
Arbitrary score |
Physical meaning |
Physical meaning |
Physical meaning |
Higher
programming orientation in |
Scoring |
If-then
rules (heuristic) |
Heuristic |
dynamical
system (Continuous) |
Queuing
model |
dynamical
system
(Discrete) |
Phenomena
explained |
Queuing |
Macroscopic |
Queuing,
way finding in maze |
Queuing,
Self organization |
Queuing,
evacuation |
Macroscopic,
Queuing, Self organization, Evacuation |
Evacuation
or Dissipation time evaluation |
(Unknown) |
(Unknown) |
(Unknown) |
Not
possible |
Possible |
Possible |
Parameter
Calibration |
By
inspection |
Compare
Fundamental Diagram |
By
inspection |
By
inspection |
By
inspection |
Compare
speed distribution |